- CODE OF CONDUCT
The respect of the Code of Conduct is fundamental to every sim racing organisation and competition. Every user who does not respect the Code of Conduct will be ineligible to race in any of the races hosted on this platform.
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All users of the Assetto Corsa EVO platform must agree to the following;
- Drivers must not use language that is considered to be obscene, vulgar, insulting, threatening, abusive, libellous, defamatory or otherwise offensive or objectionable, or promote or incite hatred or discriminatory conduct, at any time;
- Any kind of harassment is strictly prohibited;
- Any kind of discriminatory words, phrases or gestures offending the dignity or integrity of a private person, a group of people, a team, a brand, a sponsor, a country through contemptuous or discriminatory words or actions on account of race, skin colour, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason, are strictly prohibited;
- Posting inflammatory messages in an online community such as a forum, text channel, blog, or any social media, with the primary intent of provoking readers into an emotional response is strictly prohibited;
- Drivers must be respectful to all members of staff of the platform and their sponsors and/or partners at all times.
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Cheating in any form will not be tolerated and will result in a permanent ban on the platform. The following actions are considered cheating;
- Exploiting any known in-game bug to seek an advantage;
- Failure to report a bug, glitch or game issue that gives you an unfair advantage;
- Any modification to the game software or third party software that allows them to function in a way the developers did not intend;
- Impersonating another player by racing under their name on their account;
- Colluding with other users to affect the outcome of a race or competition.
- PARTICIPATION REQUIREMENTS
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Drivers must do all that they can to have a stable internet connection;
- Wi-FI or 3G/4G connections are common causes of unstable connection. Please avoid using these types of connections wherever possible.
- You must use your real first and last name on your connected SimGrid account.
- Sporting Code
- GENERAL RULES & DRIVER CONDUCT
- Drivers must comply with the Code of Conduct and Participation Requirements.
- Drivers are expected to be familiar with these regulations in addition to relevant features and rules applied in game
- QUALIFYING
- Drivers must achieve their fastest lap without exploitation of external factors such as bump drafting an opponent.
- Priority must be given to drivers currently on flying laps. This means that drivers on outlaps, inlaps or invalidated laps are expected to give way and not impede;
- It is the driver’s responsibility to find a suitable window to set their flying lap
- Approaching a slower driver on their own flying lap does not give the faster driver priority. Whilst the slower driver may choose to give way, they are not obliged to do so.
- RACE
- All races in Assetto Corsa EVO as of v0.4 use standing starts;
- The game may apply DT (Drive-Through) penalties due to false start if drivers move off the line before the lights go green;
- Drivers should wait for the race to fully complete before disconnecting from the server.
- TRACK LIMITS
- Track limits are determined and controlled by the game;
- Excessive violations of track limits will result in the driver being allocated a 5 second time penalty.
- FLAG RULES
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Blue flags are advisory that the car behind is going to lap them;
- Drivers receiving the blue flag are not required to move off the racing line to allow the lapping driver to pass;
- The driver must stay alert for an overtaking attempt by the lapping car;
- If the driver receiving the blue flag is not faster than the approaching lapping car, then it is recommended that the driver being lapped makes every reasonable effort to allow the lapping driver to pass;
- The lapping driver is responsible for attempting a safe overtaking manoeuvre on the blue flag driver, just as they would if they were overtaking a driver for position;
- Lapped drivers should only unlap themselves if the car in front of them facilitates an overtaking manoeuvre.
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In Yellow Flag situations;
- Drivers must be cautious under yellow flags and be prepared to slow down or even come to a stop;
- Ignoring yellow flags is a severe offence and can easily result in further incidents.
- DRIVING CONDUCT
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On a straight, before entering the approach of a corner, the driver in front may use the full width of the track and drive whatever line they wish. However;
- The driver in front loses this right when the driver behind establishes any portion of overlap between the two cars. At this point, both drivers have to give each other space.
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Drivers may only make one change of direction to defend a position;
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This singular change of direction must be made before the driver attempting an overtaking manoeuvre makes their move;
- Moving in reaction to the car behind is considered blocking;
- Weaving - continuously altering your driving line on a straight - may be considered blocking in some scenarios;
- Moving back toward the racing line having made their one defensive manoeuvre off-line is permitted but the driver must leave at least one car width between their car and the track edge;
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Manoeuvres likely to hamper other drivers, such as abnormal changes of direction may cause collisions with other cars;
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Doing this in or just before the braking zone for a corner is extremely dangerous;
- For the avoidance of doubt, trail-braking (turning into the corner with some brake applied) is expected and generally not considered abnormal.
- In most situations, the right to the preferred racing line through a corner is decided between the braking zone and the apex of the corner;
- If the attacking driver is more than half-way alongside the inside of defending driver, then the attacker on the inside has the right to the apex;
- If the attacking driver is half-way alongside (front axle of attacker is ahead of rear axle of defender) the inside of the defending driver, then both drivers have a reasonable claim to the apex;
- If the attacking driver is less than half-way alongside the inside of the defending driver by the apex, then the defender on the outside has the right to the apex.
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Drivers do not have a right to the racing line by dive-bombing;
- A driver is deemed to have dive-bombed if they can only get at least half-way alongside of the defending driver by carrying excess speed to make the corner – this means that they were too fast to turn the car toward the apex and/or they were too fast to keep the car within the track limits;
- For the avoidance of doubt, track limits in this instance are defined as the white lines.
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The right to the preferred racing line on the exit of a corner is dependent on who is ahead at the exit;
- If the driver on the outside is level with the driver on the inside (front axle in line with front axle) then both drivers have a reasonable claim to the racing line;
- If the driver on the outside is ahead of the driver on the inside then the driver on the inside must leave at least one car width between their car and the track edge;
- If the driver on the outside is behind the driver on the inside (front axle behind front axle) then the driver on the inside has the right to the racing line and the driver on the outside must back out to avoid a collision.
- If a driver loses control of their car then they must do everything in their power to avoid causing further incident.
- If a driver fully exits the track (all 4 wheels are outside of the white line and/or kerb at that section of track) then it is their responsibility to rejoin the track in a safe manner;
- It is not permitted to drive unnecessarily slowly, erratically or in a manner potentially dangerous to others.
- If for any reason a car becomes permanently disabled, either in pitlane, on track, or in a run-off area, the driver should use the Return To Pits option as soon as possible.